by Rothaon » 20 Jun 2016, 21:31
Inside7shadows wrote:Sorry, Engineer brain stays awake when rest of brain tries to sleep.
The idea is - if some cards are more likely to come up during specific conditions, is there a chance that the cards will create that condition indirectly? It get a bit complicated because I don't know all the rules. But say all your Stroke It! range from 1-10, and have the same amount for each rate.. Once you're at 10, drawing another 10 is less likely (per your example?). Does this extend to 9? 8? Is your next Stroke it! most likely 1? Is your most likely Stroke it! after that 10 again? By the end of each tease are you more likely to have seen more 1s and 10s than 5s, even though you started with the same amount?
Index of Coincidence (IC) is used in Cryptography. If a jumble of letters has an IC of 1.0, the text is random and evenly distributed. If the text has more of certain letters, with an IC of 1.8, it's probably in English.
My concern is if card T makes card H more likely, then card A, and T gets a probability boost from it, you get a bunch of THAT (otherwise known as an Ngram) in what should have been random data.
TL/DR; If something bad happens randomly - too bad, it's random.
But what if it's not random?
If you do it in general it should tend to even out as you are lowering chances of cards you already drew.
Anyway this system, lowering the chances of all cards equally, should behave like a system of permutation with repeated items in general terms.
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It is obvious that it can get wild if a card boosts another cards chances to appear, but if used correctly yao can use that to force some combos to appear, or to block cards until something happens, like having some toy already.
[quote="Inside7shadows"]Sorry, Engineer brain stays awake when rest of brain tries to sleep.
The idea is - if some cards are more likely to come up during specific conditions, is there a chance that the cards will create that condition indirectly? It get a bit complicated because I don't know all the rules. But say all your Stroke It! range from 1-10, and have the same amount for each rate.. Once you're at 10, drawing another 10 is less likely (per your example?). Does this extend to 9? 8? Is your next Stroke it! most likely 1? Is your most likely Stroke it! after that 10 again? By the end of each tease are you more likely to have seen more 1s and 10s than 5s, even though you started with the same amount?
Index of Coincidence (IC) is used in Cryptography. If a jumble of letters has an IC of 1.0, the text is random and evenly distributed. If the text has more of certain letters, with an IC of 1.8, it's probably in English.
My concern is if card T makes card H more likely, then card A, and T gets a probability boost from it, you get a bunch of THAT (otherwise known as an Ngram) in what should have been random data.
TL/DR; If something bad happens randomly - too bad, it's random.
[i]But what if it's not random? [/i][/quote]
If you do it in general it should tend to even out as you are lowering chances of cards you already drew.
Anyway this system, lowering the chances of all cards equally, should behave like a system of permutation with repeated items in general terms.
----------------------------
It is obvious that it can get wild if a card boosts another cards chances to appear, but if used correctly yao can use that to force some combos to appear, or to block cards until something happens, like having some toy already.