Search found 30 matches

by TuathEicse
24 Sep 2017, 23:11
Forum: CTI - Talk
Topic: Black CTI-Script Teaseviewer [1.7.7][Discontinued]
Replies: 115
Views: 3684872

Re: Black CTI-Script Teaseviewer [1.4.3]

Excellent!

I put some cards together if anyone wants to use them. It's a mix of nice mistress, edge, stroke it, bondage, and chance to cum. Download link here: https://www.dropbox.com/s/uflie5bjux2sr ... e.rar?dl=0
by TuathEicse
21 Sep 2017, 19:46
Forum: CTI - Talk
Topic: Black CTI-Script Teaseviewer [1.7.7][Discontinued]
Replies: 115
Views: 3684872

Re: Black CTI-Script Teaseviewer [1.4.3]

One easy feature that would be useful is a 'method' type to go with the 'position' type. A lot of cards change your stroking method, and having those automatically replace old methods would be nice. Oh! I just thought of an implementation of the toy categories that would be a big value-add. You coul...
by TuathEicse
20 Sep 2017, 04:18
Forum: CTI - Talk
Topic: Black CTI-Script Teaseviewer [1.7.7][Discontinued]
Replies: 115
Views: 3684872

Re: Black CTI-Script Teaseviewer [1.4.2]

Okay, I've been playing around with the viewer and cardmaker and I have a few notes. - I ran a tease with 0 Chance to Cum cards and saw two show up. - I also had a ~170-card tease end after around thirty cards. Up until that point it was acting normally, it just ended abruptly. - Several times I tri...
by TuathEicse
18 Sep 2017, 16:59
Forum: CTI - Talk
Topic: Black CTI-Script Teaseviewer [1.7.7][Discontinued]
Replies: 115
Views: 3684872

Re: Black CTI-Script Teaseviewer [1.4.2]

Ah! Okay, that's an easy workaround. Thanks a lot.
by TuathEicse
18 Sep 2017, 05:07
Forum: CTI - Talk
Topic: Black CTI-Script Teaseviewer [1.7.7][Discontinued]
Replies: 115
Views: 3684872

Re: Black CTI-Script Teaseviewer [1.4.2]

I'm running into a cardmaker bug - when I click the 'Next' button on the 'Adding CTI Script' screen, nothing happens. Is anyone else getting this?
by TuathEicse
22 Mar 2017, 00:21
Forum: Community
Topic: Playing Cards
Replies: 43
Views: 39777

Re: Playing Cards

I'm willing to work on both of these tracks. That's why I suggested the other two archetypes in the first place - the abstract poker-deck style and the victory cards. I think they would be closer to your original vision. So let's do some design in that direction. The big category you want to include...
by TuathEicse
18 Mar 2017, 02:25
Forum: Edge
Topic: 0131's Edges
Replies: 2
Views: 12244

Re: 0131's Edges

Thaaat is a really good solution to that problem - turning 'edge now' into 'stroke until you edge'. And a natural delay with the 'next Chastity'. I'm not sure the option is going to reliably help here, though. It seems like you already made a far more functional Edge card without the 'optional if th...
by TuathEicse
18 Mar 2017, 01:42
Forum: Community
Topic: Playing Cards
Replies: 43
Views: 39777

Re: Playing Cards

I won't exactly complain about the idea of bespoke software, but I am no coder. I won't be much help outside of the game design side of things. On the plus side, if no one can program something better we do have a Plan B ready. And speaking of game design, I think the next element to think about is ...
by TuathEicse
17 Mar 2017, 14:16
Forum: Community
Topic: Playing Cards
Replies: 43
Views: 39777

Re: Playing Cards

All right, everybody should see this. I took a look at MapTool and unfortunately it looks like it wouldn't really work. However, looking through the RPTools forums I found this: http://www.lackeyccg.com/ It's a really powerful generic CCG platform. It's been dead development-wise for a while, but th...
by TuathEicse
15 Mar 2017, 14:27
Forum: Community
Topic: Playing Cards
Replies: 43
Views: 39777

Re: Playing Cards

I just thought of something. Tags are a super-useful way to expand the design options of CCG's. Magic uses a whole assortment like Human, Ally, Weapon, etc. I was planning on introducing them so that cards could use them, i.e. 'Take one Vibrating card from your opponent's field and put it into your ...

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