Hi. I'm trying to do a set mostly based on luck and little trials.
The idea is that you draw a "trial" which asks you to do something based on luck, like guessing something or something involving dice/cards etc. Maybe quick skill games.
I'll try to upload some examples later.
Anyway, I'd like to know if anyone has these kind of cards and could share them, I'd like to get ideas
Press your luck
- stinkomank
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By the sound of it, you're looking to use luck-based games, not just straight luck, like the Follow the Queen set (example below), right?
It might serve as a good point of inspiration, at least. I'm not sure I can offer any suggestions until you post an example, though.
It might serve as a good point of inspiration, at least. I'm not sure I can offer any suggestions until you post an example, though.
- Rothaon
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Yes, I don't want them to be pure luck, I want the player to choose between trying to get a better reward, with a chance of falling and getting published or take what he has accomplished already.
I'll craft some cards later this week.
I'll craft some cards later this week.
- Rothaon
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So, I have though of 3 possibilities for this kind of set:
Pure luck:
You have a set of coins spread through your slides (or cards). There are two kinds of coins "good" coins and "bad" coins.
Having enough coins could let you buy something (a key, instruction skip, c2c etc...)
But if a bad coin appears you'll lose all your good coins and getting a punishment if you had still good coins in your pockets.
Here is a quick example:
https://www.dropbox.com/sh/d14915160lpo ... pKMua?dl=0
Luck based tasks:
You play a serie of minigames along the tease. Which may be just the tasks or mixed inside other deck. When a task appear, you do it and get some points.
If you did well, or were lucky, you get reward points.
If did poorly, or were unlucky, you'll get punishment points.
If I can manage to balance the amount of points, I think I could change the core set, or a basic set, to use this points like the trick or treat deck did.
A few cards as an idea:
https://www.dropbox.com/sh/dz85dn93nogo ... vEmZa?dl=0
Pure luck:
You have a set of coins spread through your slides (or cards). There are two kinds of coins "good" coins and "bad" coins.
Having enough coins could let you buy something (a key, instruction skip, c2c etc...)
But if a bad coin appears you'll lose all your good coins and getting a punishment if you had still good coins in your pockets.
Here is a quick example:
https://www.dropbox.com/sh/d14915160lpo ... pKMua?dl=0
Luck based tasks:
You play a serie of minigames along the tease. Which may be just the tasks or mixed inside other deck. When a task appear, you do it and get some points.
If you did well, or were lucky, you get reward points.
If did poorly, or were unlucky, you'll get punishment points.
If I can manage to balance the amount of points, I think I could change the core set, or a basic set, to use this points like the trick or treat deck did.
A few cards as an idea:
https://www.dropbox.com/sh/dz85dn93nogo ... vEmZa?dl=0
- Rothaon
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I've been thinking abou the pure luck set
It could be implemented as a subset, but I'm not sure that tease viewers will implement it adequately.
I'll try to make it balanced. And then worry about how teaseviewers should implement it :/
It could be implemented as a subset, but I'm not sure that tease viewers will implement it adequately.
I'll try to make it balanced. And then worry about how teaseviewers should implement it :/
- Rothaon
- Created software for the community!
- Keys: 125,59
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Just in case someone reads this post in the future: I've decided to not create this deck in order to focus on other ideas.
However the discussion about the mechanics may be useful for someone or be reused in other projects.
However the discussion about the mechanics may be useful for someone or be reused in other projects.
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