Skirmish

Enter the daring world of monsters and high adventure! In this CTI set you can fap your enemies to death, grow your powers and fap more enemies to death while trying to achieve the Holy Grail of Fapdom, the Legendary Orgasm!

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Skirmish

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CTI
State: Finished
Submissions: Open
Author: Slaveless

Rating: ⭐⭐⭐⭐⭐

Downloads: 173

Cards: 130

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Fetysh
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SKIRMISH SET v1.0 (Inspired by D20 set, CTI RPG and stamina set. Thank you all concerned)

Enter the daring world of monsters and high adventure! In this CTI set you can fap your enemies to death, grow your powers and fap more enemies to death while trying to achieve the Holy Grail of Fapdom, the Legendary Orgasm!

This set focuses mainly on pure fapping, with a little bit of edging. There are a possibility for some minor other activities, mainly if you fail to defeat the horrifying monsters that try to make you their bitch. You need d4 (4 sided die) to play, and I recommend the use of other dice as well to keep track of your stats, but they are not mandatory. And I suggest you use CTI Deck Builder as your program of choice, because this set contains a lot of slide duration changes and you need to adjust your stroke rate accordingly. CTI Deck Builder handles this automatically for you.



So how to play?


CHARACTER CREATION:
Throw d4 three times and assign the scores as you wish to Fortitude (Fort), Reflex (Ref) and Will. I suggest you use dice to mark your scores as these will change a lot during the game. After you've assigned your scores, you need a name, the more pompous, the better. How else would the world know your great achievements if you don't have a proper name?


SETUP:
If you use CTI Deck Builder, just throw all the level 1 monsters (not the tough ones..) into some folder the program can understand (eg. rough mistress) and rests into another (do not use sheltered rest unless you want to have a more easier experience). Use 1 rest for every 14 monsters. Suggested amount of cards for levels (excluding level 3) are 28 monsters and 2 rests. Use the conventional amount of porn fodder with your instructions eg. 1:9.


MONSTERS:
Monsters have a name so you know what they represents (if you happen to be a blind or something and can't see those fabulous pictures). After their names are some cryptic codes in the form of (Fort/Ref/Will (L/C)X (a/b/c)). Don't get frightened, all will be explained soon. Underneath the name and the codeline, there are the monster's special rules if any.


CODELINE AND COMBAT MECHANIC:
Slides between two instructions represents the combat. Main mechanic in the combat is the Combat Value and of course fapping. Combat Value is just a fancy name for the slide duration during the combat. But how it is calculated? Onto the codeline. After the first bracket it tells you which stat to use to combat the vile beast. Not all enemies have all of the stats listed, in fact most of them have only one or two. If there's more than one stat listed, they are followed by letter L or C. These letters tell you which stat to use from those listed. L stands for Lowest and C for Choosing. For example if the line reads: "(Fort/Ref L...", you will use whichever of those two stats (Fortitude or Reflex) would be the lowest. But if the line would read: "(Fort/Ref C...", you could choose whichever of those two you like more (usually the one which is greater, but there are couple of situations where you might choose differently). Following the letter or if there's only one stat listed, righ after it, there's a number X (combat seed if you will). Sometimes the number is right after the stat even if there's multiple stats, in these cases the seed is different for different stats. Combat Value is the sum of the combat seed, your chosen combat stat and d4.

Example: You have Fort 5, Ref 6 & Will 4. Elven Skirmisher's codeline begins with: (Fort/Ref L2 ...), now you would have to compare your Fortitude and Reflex stats. Because there's L, you need to choose the lowest of the two, which in this case is your Fort with a score of 5. You add your Fort score with the seed (2) to your dice roll. If the dice roll would be 2, your combat value would be 9 (Fort 5 + seed 2 + die 2) and this is your slide duration for this combat.

If you manage to get into next instruction without edging or cumming and keeping up with your stroke rate, you've won the combat. If you edge or can't keep up with your stroke rate (or if the slide duration drops to 0) you've been defeated, you've failed the combat. If you cum without permission, you've died. Pause the tease on the next instruction for the duration of combat resolution.


COMBAT RESOLUTION:
Now that you know, if you've won or failed the combat, we can uncipher the rest of the codeline (a/b/c). If you won the combat, you may add (a) to one of your stats. If the (a) is more than 1, you may divide it anyway you choose among your stats. Sometimes monster's special rule tells you to compare one of your stats to some value, this is done before you add (a) to your stats. After you've added (a) to your stats, you raise your stroke count by (b), this represents the combat weariness. If you've failed the combat, you don't get to add (a) or (b), instead you add (c) to your stroke count, which is usually considerably more than (b), representing monster beating you up. You also have to check if the monster had any special rules for winning or losing.

Now you know how to beat the monsters.


REST:
Rest lets you decrease your stroke count. You still have to stroke during the rests, but you may edge without the fear of defeat. Cumming is still forbidden and quite lethal. If you feel that the tease is too hard, you may throw the 3rd "sheltered" rest into the mix. Use still only 1 rest for every 14 monsters, but so that there's a chance for this sheltered rest to pop up in your tease.




DEATH:
If you die, you need to roll a new character and you may try to defeat the horrors of this tease again tomorrow.


SECOND LEVEL
After you've beaten the level 1, you may continue to level 2 where the monsters are more evil and you have a slightly better chance to find the Fabled Orgasm. Build the tease same way you build it on level 1, but change all Monsters into Tough Monsters (in level 2 folder). Now I recommend you throw the sheltered rest into the mix.

If you don't like the concept of marathon fapping your way to glory, you may pause for a day and continue next day with the same character on level 2.But know that every veteran champion of Fapdom will look upon you with scorn and despise in their eyes. You will not stand among them until you've fapped your way through all the 3 levels on one sitting.



THIRD LEVEL
If you have survived the horrors of the past two levels, you may confront the level 3 evil dragon gods. Setup is slightly different for level 3. Throw all the bosses (in level 3 folder) in usable folder and the card to porn fodder ratio is 1:30 eg. if you throw all the 7 bosses into the mix (the suggested way), you should use 210 fap pictures.

The first boss to rear it's ugly head is the boss you have to confront, ignore all the rest (except to indicate when to end the combat). Rules for the boss combat are the same as for normal combats, except that if you succeed in bringing one those nasties down, you've found the fabled treasure of the Gods, the legendary Orgasm. You may cum and orgasm freely during the rest of the tease. If you fail the combat against the Boss, you're dead.


ADVANCED CONCEPTS:

Fighting again: Some monsters require you to fight them more than once. If this happens, just manually rewind your tease back into the monster's instruction and fight again, use the same combat value as during the first time, unless specified otherwise. Note that this is still considered as the same combat, so you don't get the resolution phase between the rounds.

Division: If you are instructed to divide something (eg. one of your stats), always round it down.


GLOSSARY:

Combat stat: One of the three stats - Fortitude (Fort), Reflex (Ref), Will

Combat seed: Monster's number used to calculate Combat Value.

Combat value: Time between slides during the combat.



Now you're good to go. May your weapon be hard and your future lewd!



Changes from 0.9 to 1.0:
- You cannot flee anymore
- You cannot enter old levels anymore with the same character
- There are no stat penalties for entering level 2, but you have to beat level 1 everytime you want to try your luck on level 2.
- many monsters added to level 1 and 2
- level 3 bosses

Fetysh
Patreon Supporter ++
Patreon Supporter ++
Keys: 3 652,35 
Posts: 194
Joined: 23 Nov 2017, 21:00
Location: France
Gender: Male
Type: Dominant
Orientation: Straight
Contact:

I'm happy to annouce that the Skirmish Set is now complete.
I hope you all can have fun with it.

I want to thank the original author of this set: Slaveless.
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