CTI for mobile.

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Re: CTI for mobile.

by Hentaigirl » 15 Feb 2017, 03:43

Hey, any news on the mobile project ?

Re: CTI for mobile.

by Rothaon » 30 Jan 2017, 01:11

It sounds very nice. Good luck with these project :)

Re: CTI for mobile.

by ​​/ » 29 Jan 2017, 02:17

Wellthatsucks wrote:
​​/ wrote:I'm interested in making a CTI viewer that's open source and supports all major platforms (Linux/Windows/MacOS/Android/iOS). It won't support 0131's CTI 2 cards, because those require Java, but it will have its own api with scripting support for cards and custom tease modes like Skirmish.
Hah! I made an account specifically to suggest this idea, glad to see someone is already on it. Would love it if it works on Amazon Fire tablets, too poor for a real tablet, but I think their OS is similar to Android anyway.
It should work on any Android device that can install .apk files that aren't from the Amazon/Google Play Store.

Re: CTI for mobile.

by Wellthatsucks » 27 Jan 2017, 02:08

​​/ wrote:I'm interested in making a CTI viewer that's open source and supports all major platforms (Linux/Windows/MacOS/Android/iOS). It won't support 0131's CTI 2 cards, because those require Java, but it will have its own api with scripting support for cards and custom tease modes like Skirmish.
Hah! I made an account specifically to suggest this idea, glad to see someone is already on it. Would love it if it works on Amazon Fire tablets, too poor for a real tablet, but I think their OS is similar to Android anyway.

Re: CTI for mobile.

by ​​/ » 18 Jan 2017, 23:19

Qrr wrote:
​​/ wrote:The viewer I plan on making won't be in Java, so CTI 2 cards won't work with it. I would have to port those cards manually for them to work with my viewer, but that shouldn't take long considering there aren't a lot of CTI 2 cards at the moment.
As I understand you will use Unity, right?
No, I'll be using Python for the viewer itself, and Lua as the scripting language for making cards.

Re: CTI for mobile.

by 0131 » 18 Jan 2017, 20:55

Sent you a pm @Qrr

Re: CTI for mobile.

by Qrr » 18 Jan 2017, 20:26

​​/ wrote:The viewer I plan on making won't be in Java, so CTI 2 cards won't work with it. I would have to port those cards manually for them to work with my viewer, but that shouldn't take long considering there aren't a lot of CTI 2 cards at the moment.
As I understand you will use Unity, right?
0131 wrote:In theory yes, but currently CTI 2 cards greately rely on my slideviewer software. But if there is a realy high demand on this we could use an interface or an abstract class for the underlying slideviewer and other classes.
It would require alot changes but i think it would be possible to introduce such a system. (where CTI 2 cards could be used in other java-based-software)
:mrgreen:
I would love it if you did this regardless. I feel that this will allow us to not be bound by what is written in the code of your viewer. Also, where can I find the code structure of the CTI2 cards? It's just that I would love to make some scripted cards, but I never reverse engineered a java program before.
0131 wrote:How do you plan to start a CTI Tease in a public place?
Undercover. ;)

Re: CTI for mobile.

by ​​/ » 18 Jan 2017, 03:38

Simon wrote:
​​/ wrote:I'm interested in making a CTI viewer that's open source and supports all major platforms (Linux/Windows/MacOS/Android/iOS). It won't support 0131's CTI 2 cards, because those require Java, but it will have its own api with scripting support for cards and custom tease modes like Skirmish.
Surely Java CTI2 cards would work on Android, and I doubt their is no 'translating' for the other platforms right?
The viewer I plan on making won't be in Java, so CTI 2 cards won't work with it. I would have to port those cards manually for them to work with my viewer, but that shouldn't take long considering there aren't a lot of CTI 2 cards at the moment.

Re: CTI for mobile.

by 0131 » 17 Jan 2017, 22:57

Simon wrote:
​​/ wrote:I'm interested in making a CTI viewer that's open source and supports all major platforms (Linux/Windows/MacOS/Android/iOS). It won't support 0131's CTI 2 cards, because those require Java, but it will have its own api with scripting support for cards and custom tease modes like Skirmish.
Surely Java CTI2 cards would work on Android, and I doubt their is no 'translating' for the other platforms right?
hmm you are right,...

In theory yes, but currently CTI 2 cards greately rely on my slideviewer software. But if there is a realy high demand on this we could use an interface or an abstract class for the underlying slideviewer and other classes.
It would require alot changes but i think it would be possible to introduce such a system. (where CTI 2 cards could be used in other java-based-software)
:mrgreen:

Re: CTI for mobile.

by Simon » 17 Jan 2017, 19:17

​​/ wrote:I'm interested in making a CTI viewer that's open source and supports all major platforms (Linux/Windows/MacOS/Android/iOS). It won't support 0131's CTI 2 cards, because those require Java, but it will have its own api with scripting support for cards and custom tease modes like Skirmish.
Surely Java CTI2 cards would work on Android, and I doubt their is no 'translating' for the other platforms right?

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