Pokemon Psyudoset

CTI 2 Development.
yolo
Slave
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Sry, burt i have to disagree with this one.
As People say: Its not a bug, its a feature.
Yes you can defnitly say, i cant win this fight anyway, so why spend points anyway, but
the question you have to ask yourself is a differnd one. It is: "Yes, i could defnitly win this fight, but should
i spend my tokens here and risnking, not to be able to win against the gym leader or do
i take the loss and face my punishment" (wich i dont 100% kniw, what it will be.
Without some special cards, that you have to draw, the only way to cum is a gymleader.
furthermore loosing against a gym leader most like ends in a gam loss, so you have to think twice, if you take
the fast win in exent of your further battles or spare your ressourses.
yolo
Slave
Keys: 66,06 
Posts: 86
Joined: 17 Feb 2019, 18:08
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Major Bob
CTI2.Unknown.Pokemon Pseudoset.Gym Battle.03.png
CTI2.Unknown.Pokemon Pseudoset.Gym Battle.03.png (678.8 KiB) Viewed 95992 times
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CTI2.Unknown.Pokemon Pseudoset.Defeat_Bad End.03.png (1.37 MiB) Viewed 95992 times
0131
Site Admin
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Card Creator

No what i mean is that you never risk something, you can calculate before the battle if you can win or not which is meh.
It would be cooler if you have could risk losing a battle by saving a few tokens or be sure to win one by spending more than required.
This could be done by just showing a general token power and hiding the types or by giving each token a chance to beat another token.

Lets say each token has a 50/50 chance to beat an enemy token and to make it not too random the chance for the next token is doubled if a token loses.
This would also be more pokemon-like since a new pokemon against an pokemon which already fought has an advantage in a certain way usually.

What i still miss is catching and lvling pokemons : )
But that's probably to much to bring into cti anyway.
༼ つ ◕_◕ ༽つ Can i has CTI pls
yolo
Slave
Keys: 66,06 
Posts: 86
Joined: 17 Feb 2019, 18:08
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Well, i could possibly hide the typings of the random trainer battles, but i think at least the Areana pokemon should be puplic.
The Question is how i communicate the exact typings, when not showing in the cards( just Ranomizer or per pm or other slutions)
The traing is supposed to be displayed by wild battles and about living with your pokemon: i recoment looking in the hided
section of the specific encounters, if you dont mind, getting spoilert. (Well they have to be programmed somethimes anyway, so
spoilers are inevadeable, i guess... ;P)
yolo
Slave
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Gym Leader Erika
CTI2.Unknown.Pokemon Pseudoset.Gym Battle.04.png
CTI2.Unknown.Pokemon Pseudoset.Gym Battle.04.png (1.28 MiB) Viewed 95983 times
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yolo
Slave
Keys: 66,06 
Posts: 86
Joined: 17 Feb 2019, 18:08
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Well ive decided to put future cards (exept Gym battles) in group posts an add new cards in that group. to
keep thit more clean.

I beginn with random Trainer Battles in this post.
CTI2.Unknown.Pokemon Pseudoset.Trainer Battle.02.png
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@0131 do you like trainerbattlepower mor like these?
Spoiler: show
If her power is 1 or 2, tis always groung, if its 3 its Fire/ghoust insead
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Last edited by yolo on 26 May 2019, 19:08, edited 1 time in total.
yolo
Slave
Keys: 66,06 
Posts: 86
Joined: 17 Feb 2019, 18:08
Contact:

Erika
CTI2.Unknown.Pokemon Pseudoset.Gym Battle.04.png
CTI2.Unknown.Pokemon Pseudoset.Gym Battle.04.png (1.28 MiB) Viewed 95978 times
CTI2.Unknown.Pokemon Pseudoset.Victory_Chance to Cum.05.png
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yolo
Slave
Keys: 66,06 
Posts: 86
Joined: 17 Feb 2019, 18:08
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Wild Encounter
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CTI2.Unknown.Pokemon Pseudoset.Defeat_Bad End.09.png (1.28 MiB) Viewed 95978 times
Last edited by yolo on 02 Jun 2019, 21:56, edited 2 times in total.
Rothaon
Created software for the community!
Created software for the community!
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I sense the furry is strong in this set 8)

If you are going with coin tossing, maybe coins of a type with advantage can be tossed again
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yolo
Slave
Keys: 66,06 
Posts: 86
Joined: 17 Feb 2019, 18:08
Contact:

sinse the last wild encounters are "full", here it contuines...
CTI2.Unknown.Pokemon Pseudoset.Catch.11.png
CTI2.Unknown.Pokemon Pseudoset.Catch.11.png (1.03 MiB) Viewed 95959 times
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