I am having trouble piecing this together... maybe mention the point is to whittle away at the decks as you tease, increasing your chances of finding the exit.
Lets say that you just started. Put 20 images and 1 main deck card. Then start the tease and skip to the card.
Why am I putting in 20 images just to skip to the 1 main deck card?
A base set up for a retease is: 1 main deck card, the amount of awareness and danger cards equal to your awareness and danger respectively, 20+5*(awareness+danger) images.
But the 5*(awareness+danger) images is always included on the card, right?
If you're going to be using Punishments cards, you should probably explain those in the instructions. Also you spelled Dander once.
Gender Bended: I am now a Girla. Is this a thing or a typo?
Mischievous Ghost has a typo (whith). As for the other ghosts, I feel like +1 awareness won't offset failing every fight and trap, and ignoring every awareness card for 5 generations. Like, these things aren't worth messing with. (I suggest a Ghost Portal that requires you to talk to all Ghosts, possibly until the next portal.) But they can't be removed. Literally. They're the only card that can't be removed from the main deck, aside from the exit. Edit: as it is, there's no statistical difference between Walking and Running. You could just remove walking from your cards and make them cleaner.
Minotaur 3: This can be dangerous (hyponatremia), especially if the card can come up again. Healthy kidneys may only process half a liter an hour. 2 liters is 4 hours worth of water. It's great to suggest that people only use cards they want to, but people may not understand the risk. (edit: LD50 of water is quoted at 6L for 165 lbs. I wouldn't push it over 3L)
Minotaur 6: Lets you half your stroke rate, but Minotaur 2 does not? Seems like the same thing.
Minotaur 7: Love the picture.
Monster 1: Toes are the body part.
Monster 5: As much as I love the smell of lubed up cloves, believe you meant clothes
Trap 1: If 3 or less: +1 Danger +5 images and/then Skip to the next Minotaur. Do I only skip if I fail (and) or always (then)?
Trap 3: do 5 squats before the next card, or do 5 squats per slide until the next slide?
Demon 2: Demons don't say "may". "May" implies you have a choice. You
must look at yourself when you stroke for the next 10 reteases.
Demon 3: I feel like if the card is gender neutral, it should say chest. Also, This one has two abilities, and repeatedly summoning demons is pretty harsh as it is. Have you measured how often demons appear? It feels like they will only average about once a tease.
Demon 5: Replace
Holy fuck skirmish Daemons are scary!
Sword: Is it even worth it to remove Monsters from the danger deck? Monsters are best thing to encounter in the danger deck. If you kill them all, you'll only get more Minotaurs (harder) or Paranoia (worse) when you draw Danger cards.
Map: comfusing is misspelled, but confuzzing is okay to misspell.
Overall, I feel like some randomness to stroke rates may be beneficial. Probably the easiest change is have things that affect the slide duration. That way you're occasionally set up to fail. Say, "Dead Ends" increase slide duration by 1, "And it goes on..." decrease slide duration by 1. Like, it could be less difficult because you're just back tracking. Also I feel like "You are here" should only remove dead ends, for balance. Then Portals reset slide duration.
Cards are wacky and well varied. Should be easy enough to add new ones.